areaoreo.blogg.se

Freelancer mods for flmm
Freelancer mods for flmm







freelancer mods for flmm
  1. #FREELANCER MODS FOR FLMM HOW TO#
  2. #FREELANCER MODS FOR FLMM MOD#
  3. #FREELANCER MODS FOR FLMM PLUS#
  4. #FREELANCER MODS FOR FLMM WINDOWS 7#

In Coruscant: Coruscant Planet has been increased to twice the size it was, Golan Arms and the Wavefront have moved, the Wavefront has changed class, 3 SkyHooks have been added to Coruscant Planet and a HoloNet Relay has been added. Most stations have a unique exterior design. All Freelancer Station Models have been removed from the game and replaced with new models, including Aldebarans Modular Station Project. The spelling error 'Unkown Systems' has been removed. The Galaxy Map has been overhauled, with a new map and more accurate to canon layout of the star systems.

#FREELANCER MODS FOR FLMM PLUS#

The following is a list of changes implemented to 1.66 over 1.65: 7 new player systems bringing the total up to 18 systems (Coruscant, Mon Calamari, Alderaan, Naboo, Bastion, Bilbringi, Beshqek, Imperial Checkpoint, Mandalore, Japreal, Kuat, Corellia, Yavin, Y'Toub, Kessel, Tatoo, Hoth and Bespin) plus 1 PvP Arena System, 1 new Nexus System for MP and 4 'hidden' easter egg systems for a total of 24 star systems.

#FREELANCER MODS FOR FLMM MOD#

This will be come a feature of the FLMM mod activation at a later date.FREEWORLDS: A FREELANCER TC MOD = Version: 1.66 Release: Open SP, MP client, Server only Website: MP Servers: 24/7 RP Server 24/7 USA Server Freeworlds-FR Server Freeworlds Fun Server = I

#FREELANCER MODS FOR FLMM HOW TO#

HudShift is now disabled by default, if you want to use it, let us know and we'll tell you how to implement it. HudShift - Adoxa's HudShift dll was used to push out the HUD to the screen edges for widescreen in-game - if you are not using a widescreen resolution and experience problems, let us know in order to provide a fix.

#FREELANCER MODS FOR FLMM WINDOWS 7#

Sound: There are known issues with 3D sound on Vista, Windows 7 and Windows 8, if you get crashes, disable 3D sound in the options.Ĥ. Work is in progress to get this set properly when the mod is activated in FLMMģ. Easy to fix, simply go into Options and set your correct display resolution, go back to main menu, exit the game and restart - this will fix the screen resolution. Widescreen: Stormprooter used Adoxa's JFLP in order to implement widescreen, this sometimes means that when you first run the game, the menu is shifted off-screen to the left slightly and everything is zoomed in too far. Folders are allowable, but delete (or move) all files with a ".fl" extension.Ģ. Do this manually and this should stop this problem. "Crash To Desktop" at splash screen error - Freelancer Mod Manager doesn't always clear out the singleplayer save-game folder. For those who are unaware of flhook, it adds a wealth of useful admin (and player) commands to the game.ġ. This is a pretty mammoth task of getting the rather temperamental FLHook program for servers to work properly in the mod. There is possibly a way to implement this for future versions.Ħ. Bounties for pirate kills - although you will get paid for killing pirates on missions, there are no bounties awarded for killing pirates in general encounters. Also, I would like to have 'The Blue Danube' music playing around station zones.ĥ. I intend to get around this by splitting the stations up into a central static cylinder containing the docking bay, with the rest of the station rotating around it - just need to spend some time getting it done.

freelancer mods for flmm

The station models provided by Gibbon and Griff are great, but in Freelancer you can't have them rotating because the game engine will not be able to dock the ship as it cannot natively support rotating the ship. Rotating Stations - Not having done any 3D modelling for nearly 20 years, this is something I will be definitely getting done for the next version. Again, I am aware that there is a plug-in available to do hyperspace mis-jumps, I will look at this for future versions.Ĥ.

freelancer mods for flmm freelancer mods for flmm

Hyperspace mis-jumps - this is where you end up in Witchspace surrounded by nasty Thargoids, this experience has been shaped to suit the vanilla game engine, you can get to Witchspace via Jump Holes hidden in Nebulae - it's up to you to find them - where there is a nebula, there is a jump-hole to witchspace. I am also aware there is a plug-in available by Adoxa which can to some degree simulate the Jump Drive from the original 'Elite' - I will look into this for the next or future versions, the next version will definitely have tradelane attacks at the very least.ģ. That said, I have not implemented any tradelane attacks (where the tradelane is disrupted by pirates). Jump Drive / Mass locking preventing passage to stations - There is no such thing as a 'jump' drive in the vanilla version of Freelancer, fast passage around systems is achieved with tradelanes. Mining - There are no mineable asteroid fields in this version of the mod - there will be in the next versionĢ.









Freelancer mods for flmm